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Starbase

A 3D old-school starbase arcade shooter.

Strap into the cockpit and take the fight to an enemy fleet that is out there somewhere in the dark, searching for your starbases. You don't know where the bases are either. Fly from sector to sector, chart what you find, and get to the enemy before they dig in.

Patrol, don't just warp.
The galaxy is a grid of sectors that wraps at its edges. Pick a heading and fly, or open the chart and warp. Starbases stay hidden until you discover them, and only a base you have found can call for help when it comes under siege.
Dogfights with real hit zones.
Twin blasters fire in turn, and where a bolt lands matters: wings shrug it off, engines and cockpits don't. Fighters, fast interceptors and armoured bombers shoot back with fireballs you can shoot down and plasma you can only dodge. Roll hard to get out of the way.
Everything runs on energy.
Flying, firing, rolling, warping and taking hits all drain the same tank. Dock at a starbase to refuel from its reserves and repair your shields, lasers, warp engines or radar — but each base can fix only some systems, and only once.
Mind the rocks.
Hundreds of tumbling asteroids drift across every mission, from gravel to mountains. Touch one and it's over.
Find the red beam.
Hidden in open space is a power-up that turns your bolts red, hits half again as hard and doubles your rate of fire.
Earn your rank.
Four levels unlock one after another — Ensign, Leader, Wing Commander and Starlord — each with a bigger galaxy, a larger fleet and deadlier pilots. Beat them all and you are truly the Starlord.
Generated in code.
Every ship, rock, sound and note of music is generated in code. No two missions lay out the same way.